Interactive Games Studies

The Bachelor of Arts in Interactive Games Studies at St. Edward’s prepares you to turn your passion for video games into a fulfilling career.

This program arms you with the skills to create your own video games or join a team of game developers in a wide range of specialized roles. Unleash your creative talents on developing audio effects, art and animation, and written materials such as in-game dialogue and design documents. Learn to build and program the games you design. Round out your education with savvy business and marketing courses tailored to the digital media and game industry.

What’s more, you’ll earn your degree in a hub of the video industry — Austin, Texas — where some of the most prominent studios and developers are located, such as SONY Online Entertainment, Electronic Arts, BioWare®, Disney® Interactive Studios, NCSoft®, Aspyr Media® and Zynga®.
 

Interactive Games Studies

Overview:

As a BA in Interactive Games Studies major, you’ll divide your learning between technical game development and conceptual creativity, resulting in a broad understanding of the artistic, written, design and programming aspects of game production. You’ll create playable portfolio games in our Game Design Studio, using industry-standard game-creation tools and software. As a result, you’ll have a solid, diverse skill set and the portfolio to prove it to potential employers.

With a BA in Interactive Games Studies, you’ll be prepared to work with game developers as well as publishers. You could pursue a variety of roles, including a QA analyst for Zynga® or Aspyr®, a writer for Austin-based BioWare®, or an associate animator for Disney® Interactive, or even start your own studio.

To increase employment opportunities, many graduates pursue advanced degrees in related creative fields. Close interaction with faculty at St. Edward’s — and time spent in classes and local game industry events such as South by Southwest® Interactive Conference (SXSW®), Fantastic Fest, Fantastic Arcade and the Austin-based Game Developer’s Conference Online — allows you to learn more about options for careers and graduate work.

Degree Plan:

For detailed descriptions and timing of courses, please see the Undergraduate Bulletin (course catalog).

I. FOUNDATION COURSES (21 CREDIT HOURS):
• Rhetoric and Composition I and II*
• College Mathematics
• Computational Skills
• Oral Communication
• Modern Language

II. CULTURAL FOUNDATIONS (18 CREDIT HOURS):
• Literature and Human Experience
• Understanding and Appreciating Arts
• American Experience
• American Dilemmas*
• History and Evolution of Global Processes
• Contemporary World Issues

III. MISSION COURSES (15 CREDIT HOURS):
• The Human Experience
• Ethics*
• Religious Studies/Philosophy
• Science in Perspective
• Science in Depth

IV. CORE COURSES (67 CREDIT HOURS):
General Education Supportive Required Courses (6 hours)
• Quantitative Applications Software for PCs
• Pre-Calculus
Art and English Foundations (12 hours)
• Beginning Design
• Drawing I
• Life Drawing
• Stage and Screen Writing II
Computational Foundations (14 hours)
• Computing Sciences Concepts I Lab
• Computing Sciences Concepts I
• Computing Sciences Concepts II Lab
• Computing Sciences Concepts II
• Software Engineering I
• Algorithms and Data Structures
Digital Media Foundations (6 hours)
• Principles of Digital Media and Entertainment
• Digital Media Production Planning
Interactive Games Studies Foundations (26 hours)
• The Business of Gaming
• Introduction to Digital Music and Audio
• Game Design Studio I Lab
• Game Design Studio I
• Game Design Studio II Lab
• Game Design Studio II
• Computer Graphics and Animation
• World Building in Literature
• Fundamentals of Artificial Intelligence for Games
• Interactive Storytelling
Mathematics Foundations (3 hours)
• Discrete Mathematics

V. CAPSTONE COURSE (3 CREDIT HOURS)

VI. GRADUATION CERTIFICATION:
You must register for this course in your graduating term to be certified for graduation.

* These courses are prerequisites for Capstone.